

In the aftermath of the Pale King's sealing, Hallownest is slowly but surely recovering under the steady hand of its new, Pale Prince. Good Parent Herrah the Beast (Hollow Knight).The Pale King Redemption (Hollow Knight).Traitor Lord's Daughter (Hollow Knight).The Pale King/White Lady (Hollow Knight).The Hollow Knight | Pure Vessel & The Pale King.The Hollow Knight | Pure Vessel & The Knight.The Hollow Knight | Pure Vessel & Hornet.For helping me.RoyalScribeBirb Fandoms: Hollow Knight (Video Games) Are you a friend, too? If you're a friend, I'll share my food with you.

The left and right corners of the arena are generally safe for healing due to White Defender's attacks rarely reaching them. This means that Fragile Strength and Fragile Heart can be used continually without breaking. The Dashmaster and Sprintmaster Charms help with this tactic.Īs with the other Dream Bosses, the Knight does not die when they lose all their health during this battle, but simply wakes up next to the Dung Defender. This can be accomplished with well-timed upward slashes and quick movements. It is possible to keep White Defender in his ball form until he is defeated so long as he does not hit the ground 3 times. As with all Spell-focused builds, the Shaman Stone and Spell Twister Charms are very helpful. Howling Wraiths/ Abyss Shriek can deal maximum damage when White Defender is returning to the ground after a Ground Burst (provided the Knight is standing just to the left or right of White Defender). A well-timed Shade Soul can destroy a dung ball before it is tossed and damage White Defender at the same time. Spells can be useful against White Defender. Unlike Dung Defender, White Defender does not stagger, and Desolate Dive/ Descending Dark do not knock him out of the ground.įor damage output, Nail-based Charms work very well Fragile Strength/ Unbreakable Strength, Quick Slash and Mark of Pride/ Longnail are helpful. He can be fought up to a maximum of five times, but after each victory, he deals an additional mask of damage (one mask in the first fight, two masks in the second, etc.) Hollow Knight Boss Discussion - White Defender Half the time, he immediately follows this manoeuvre up with a Spike Slam attack. Evade: When the Knight is too close, White Defender sometimes quickly curls into a ball and rolls back a short distance.White Defender only uses this attack once at 600 HP. Once Zeal is over, White Defender returns to his regular attack patterns. For around 11 seconds, White Defender strings together 6 Ground Burst attacks, each occurring about 1.5 seconds after the previous. Zeal: Once per fight, after enough damage is dealt to him, White Defender emits a loud shout like he does at the beginning of each fight signaling the beginning of this attack.The spikes are short enough that the Knight can double jump over them. Once the spikes are gone, he re-emerges with a Ground Burst attack. White Defender remains underground until all of the spikes are gone. The spikes form in sets of two (one on each side) and disappear just after the next set of spikes springs up. After bouncing on the ground 3 times, he slams straight into the ground sending spikes across the arena in both directions. After the third dung ball, White Defender leaps into the air and curls into a ball to join in the bouncing. Defender Jubilee: White Defender gathers up and throws 3 dung balls one after the other, like a longer Dung Toss attack.The spikes reach high into the air and are unable to be cleared, even with Monarch Wings.

Three spikes form in rapid succession on each side of White Defender.

Dive: White Defender dives in and out of the ground to move around the arena.These dung balls continue to bounce even if they hit the Knight, and White Defender performs other attacks while the dung balls are bouncing. Each ball persists until it hits the floor twice. The balls bounce around the arena randomly in large arcs, reaching the top of the arena. Dung Toss: White Defender gathers up and throws two dung balls one after the other.The White Defender's attacks are stronger versions of the Dung Defender's moves, along with a few new ones:
